The Contest area is disclosed only on the day of the event. Only the few will be able to attend
Combat Area: A 8-meter diameter circle. Step outside, and you hand your opponent a point.
Combat Objective: “Strike first. Strike clean. Strike with power. Every point is earned by landing a valid hit on your opponent while stopping them from doing the same.
Victory Conditions:
- The fighter with the highest score at the end of 4 minutes of valid combat, split into 2 assaults, wins.
- 5-point lead? Instant victory.
- 10 points total? Fight over.
- Tie at the end? Sudden death. One round. No time limit. First clean hit wins.“
Scoring: “Four judges. Four flags. Every valid strike = 1 point. The head judge makes the final call.
Valid Attacks: “You want to score? Play by the rules:
- Your strike must land with the valid part of the weapon.
- Rotating attacks must complete at least 180 degrees before impact.
- Truss attacks? Allowed, except to the kneck
- Step out of the combat area? That’s a free point for your opponent. Stay sharp.”
Invalid Attacks:
- Weak, scraping, or barely-there hits? Not good enough. If it wouldn’t stop an opponent, it won’t stop the fight.“
- Simultaneous attacks? No points. Precision matters.
- Trust attacks to the throat? Illegal.
- Hits to the back of the head or spine? Out of play.